Stop-motion wiki
A growing glossary for the things used in stop motion: capture techniques, animated subjects, background construction and physical materials. Broad concepts stay together until their source coverage is large enough to split.
process
How frame-by-frame movement is recorded and controlled, including replacement cycles, pixilation, motion-control, multiplane setups and compositing workflows.
Lighting process / capture-techniqueControlled light for miniature sets and animated objects, including consistency, flicker control, practical lights and mood design.
object
material
Physical substances used in puppets, clay figures, replacement faces, sets, hair, skin, props and rigs.
Skin materials material / materialsSurface materials used for puppet skin or outer body texture, including silicone, latex, foam latex, fabric coverings and painted resin pieces.
Hair materials material / materialsMaterials and construction methods for hair, fur, fibers, brows and textured surfaces on puppets or miniature characters.
Armature material / puppetThe internal structure that holds poses between frames, from wire builds to ball-and-socket metal skeletons and printed/mechanical assemblies.
subject
A poseable figure built for incremental movement, often with an armature, body padding, costume, surface skin, replacement face parts or mechanical controls.
Clay subject / subjectA malleable animated figure or object, associated with clay animation and claymation workflows where sculpted forms are changed between frames.
Mechanical puppet subject / puppetA puppet with internal mechanisms, linkages, paddles or controls that let animators adjust eyes, brows, mouths, fingers or other small details.